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1. Overloading: Heat sinks not working - in Ships and Modules [original thread]
Vindicated, haha ♥ Tux
- by Kar Anshral - at 2009.06.10 16:01:00
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2. Overloading: Heat sinks not working - in Ships and Modules [original thread]
y'know that when heat got introduced Tux did a presentation at fanfest about where he said that offline modules are the same as an empty slot for the heat calculation. Why people have been using offline mods all the time, while they don't make a d...
- by Kar Anshral - at 2009.06.09 10:51:00
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3. Phoenix cpu problems vs other dreads - in Ships and Modules [original thread]
Originally by: Paigan Originally by: Cookie Snatcher [...] No need to start flaming. Yes i did actually fly it. Against enemy poses and stuff. And it worked. It does tank what i said and it can do so forever. Instead of flami...
- by Kar Anshral - at 2007.04.18 18:10:00
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4. Phoenix cpu problems vs other dreads - in Ships and Modules [original thread]
Originally by: Namingway And please fix capital shield boosters. You can make a triple rep tank run forever easier than you can make a single cap shield booster run forever, and the triple reps pwn the single booster. Both take the same ...
- by Kar Anshral - at 2007.04.18 18:08:00
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5. Phoenix cpu problems vs other dreads - in Ships and Modules [original thread]
Not completely related to topic but anyway... Nidhoggur also has issues with cpu when using shield booster. Has 3rd best cpu and 3rd best grid of all carriers(spot the problem). If you're shield tanking it, you can't use capital shield transporte...
- by Kar Anshral - at 2007.04.16 12:48:00
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6. Now that the new ships are out... - in Ships and Modules [original thread]
Originally by: Washell Olivaw Originally by: n0thing No please, command ships would not look good with new models. I personaly dont like symmetrical(or whatever its spelled) ships. Its space, symmetry needed when theres air.... ...
- by Kar Anshral - at 2007.04.13 00:53:00
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7. Boost the Nidhoggur - Executive Summary - in Ships and Modules [original thread]
Edited by: Kar Anshral on 09/04/2007 15:42:14 Originally by: PooLicka Quote: It's you who doesn't get what goumindong means. btw in outdated itemdatabase capital remote armor is 2000 every 10s, not every 5s, think about what g...
- by Kar Anshral - at 2007.04.09 15:43:00
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8. Boost the Nidhoggur - Executive Summary - in Ships and Modules [original thread]
Edited by: Kar Anshral on 09/04/2007 15:24:55 Originally by: Elad Dranoel Originally by: Goumindong And the amarran heals 2000 armor every 5 seconds. This is hilarious. You and Waxau just keep making fools of yourselves... ...
- by Kar Anshral - at 2007.04.09 15:22:00
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9. High damage T1 projectile ammo needs a boost - in Ships and Modules [original thread]
Originally by: Tsanse Kinske Originally by: Kar Anshral Originally by: Goumindong Originally by: Kar Anshral ... I amnot sure how increasing the exp damage of fusion will do anything but boost tech 1 minnie guns...
- by Kar Anshral - at 2007.04.03 19:51:00
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10. High damage T1 projectile ammo needs a boost - in Ships and Modules [original thread]
Originally by: Goumindong Originally by: Kar Anshral ... I amnot sure how increasing the exp damage of fusion will do anything but boost tech 1 minnie guns against armor. Tech 1 minnie guns against armor are not the problem. EM...
- by Kar Anshral - at 2007.04.03 19:23:00
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11. High damage T1 projectile ammo needs a boost - in Ships and Modules [original thread]
Originally by: Goumindong Originally by: Kar Anshral I would prefer fusion and EMP to get switched around, making fusion raw total damage equal to the other -50% range ammos(12 for small: 8ex, 4ki) and EMP the -25% range ammo(10 fo...
- by Kar Anshral - at 2007.04.03 17:57:00
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12. High damage T1 projectile ammo needs a boost - in Ships and Modules [original thread]
I would prefer fusion and EMP to get switched around, making fusion raw total damage equal to the other -50% range ammos(12 for small: 8ex, 4ki) and EMP the -25% range ammo(10 for small: 6em, 4ex).
- by Kar Anshral - at 2007.04.03 16:02:00
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13. Question to Nidhoggur pilots - in Ships and Modules [original thread]
Shield tanking it can get you better resists then with armor tank (and you can use a damage control) but it is hard to get cap recharge up to similar levels as with an armor tank(it's possible though). Also for shield tanking it requires you to t...
- by Kar Anshral - at 2007.03.28 11:54:00
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14. Capital cruise missiles? or some other form? - in Ships and Modules [original thread]
Originally by: Tunajuice Originally by: Kar Anshral ... Because then they would have to rebalance it against everyone using 5km range ammo.. instead of now, the larger the tower the longer range ammo you need. Perhaps, but ri...
- by Kar Anshral - at 2007.03.26 00:00:00
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15. Capital cruise missiles? or some other form? - in Ships and Modules [original thread]
Originally by: Cpt Abestos Originally by: 000Hunter000 well i just realized there must be some point to them. Anways why would someone take siege rails over siege blasters? Rails have longer range then blasters i guess? But blast...
- by Kar Anshral - at 2007.03.25 18:37:00
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16. Maximize your bonuses, minimize your boni! - in Ships and Modules [original thread]
f r action ships, where can I buy those?
- by Kar Anshral - at 2007.03.25 00:56:00
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17. Target Painters: are they worth it? - in Ships and Modules [original thread]
Target painters are nice to have on ships where you are combining multiple weapon systems that could all use a better hit chance. Typhoon could be an example, it uses turrets, drones and launchers. My own opinion, go with target painters if you a...
- by Kar Anshral - at 2007.03.25 00:30:00
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18. Boost The Nidhoggur - in Ships and Modules [original thread]
Originally by: Chode Rizoum if this really is the way they want the nidhoggur... they should double the bonus... since the ROF only improves like 1 sec on lvl 5 aprox lvl 5 minmatar carrier reduces the time by 25%, that's 5 * 0.75 = 3.7...
- by Kar Anshral - at 2007.03.22 20:19:00
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19. PvP'rs Wallet - in Ships and Modules [original thread]
Originally by: korrey Just wondering what other PvP'rs generally had in their wallet on an average day to day basis. I know there was a thread about this a while back, but Id like to keep up and see. I carry about 200m, but after buying a...
- by Kar Anshral - at 2007.03.16 20:21:00
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20. Which Racial Freighter is the best? - in Ships and Modules [original thread]
obelisk or charon. Fenrir and Providence can't carry the biggest pos structure(capital ship assembly array) unless the pilot has trained the freighter skill to 5. You never know if someday you'll have to move one of those for your corp and you reg...
- by Kar Anshral - at 2007.03.16 20:16:00
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